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CharacterGardenStack/thoughts.md

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thoughts.md

Current Status

  • Scaffold complete: charactergarden/ folder structure created per spec section 9
  • Core contracts defined in app/src/types.ts: Entity, Action, Verb, ValidationResult, StateChange, GameEvent, Turn, Belief, Summary
  • docker-compose.yml created; ollama service gated behind --profile llm (not required for MVP)
  • .env created with defaults
  • Nothing is implemented yet — no logic, no database, no server

Current Architecture Decisions

  • App: Node.js + Fastify + TypeScript
  • Frontend: React + Vite + TypeScript
  • Database: better-sqlite3 (synchronous, no ORM)
  • Ollama is optional; system must work without it (per section 14)
  • Event type renamed GameEvent in code to avoid collision with the DOM Event global

Next Steps

  1. Implement Truth Engine (app/src/truthEngine.ts) — pure validation, no I/O
  2. Add SQLite schema + db module (app/src/db.ts) with the 5 tables from section 7
  3. Implement App service / turn flow (app/src/index.ts) per section 6
  4. Add Fastify route POST /turn that executes the full pipeline
  5. Stub LLM adapter (app/src/llmAdapter.ts) with a fallback parser

Open Questions

  • Should room/location be an Entity attribute or a separate entity type?
  • What is the initial world state for the MVP (12 rooms, ≤3 characters)?

Session Notes

  • 2026-04-23: Project started. Scaffold and type contracts created. No logic yet.