546 lines
13 KiB
JavaScript
546 lines
13 KiB
JavaScript
const size = 5;
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const target = 4;
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const empty = "";
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const directions = [
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[-1, -1],
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[-1, 0],
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[-1, 1],
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[0, -1],
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[0, 1],
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[1, -1],
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[1, 0],
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[1, 1],
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];
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const boardElement = document.querySelector("#board");
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const messageElement = document.querySelector("#message");
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const turnBadge = document.querySelector("#turnBadge");
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const resetButton = document.querySelector("#resetButton");
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const practiceButton = document.querySelector("#practiceButton");
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const onlineButton = document.querySelector("#onlineButton");
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const xCapturesElement = document.querySelector("#xCaptures");
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const oCapturesElement = document.querySelector("#oCaptures");
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const moveList = document.querySelector("#moveList");
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const networkStatus = document.querySelector("#networkStatus");
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let board;
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let currentPlayer;
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let captures;
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let gameOver;
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let moveNumber;
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let winningCells;
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let socket;
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let localPlayer = "";
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let roomId = "";
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let gameMode = "practice";
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let multiplayerState = "local";
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let botTimer = 0;
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let lobbyTimer = 0;
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let waitingPlayers = 0;
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function createBoard() {
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return Array.from({ length: size }, () => Array(size).fill(empty));
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}
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function setupGame() {
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clearBotTimer();
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board = createBoard();
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currentPlayer = "X";
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captures = { X: 0, O: 0 };
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gameOver = false;
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moveNumber = 0;
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winningCells = [];
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moveList.innerHTML = "";
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render();
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}
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function connectToServer() {
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gameMode = "online";
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stopLobbyPolling();
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closeSocket();
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localPlayer = "";
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roomId = "";
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const protocol = window.location.protocol === "https:" ? "wss:" : "ws:";
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socket = new WebSocket(`${protocol}//${window.location.host}/ws`);
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setMultiplayerState("connecting", "Connecting to matchmaker...");
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updateModeButtons();
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socket.addEventListener("open", () => {
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setMultiplayerState("waiting", "Connected. Waiting for another player...");
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});
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socket.addEventListener("message", (event) => {
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const payload = JSON.parse(event.data);
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handleServerMessage(payload);
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});
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socket.addEventListener("close", (event) => {
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if (event.currentTarget !== socket) {
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return;
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}
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if (gameMode !== "online") {
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return;
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}
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localPlayer = "";
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roomId = "";
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setMultiplayerState("error", "Connection closed. Refresh to reconnect.");
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render();
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});
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socket.addEventListener("error", (event) => {
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if (event.currentTarget !== socket) {
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return;
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}
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setMultiplayerState("error", "Could not reach the multiplayer server.");
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render();
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});
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}
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function startPracticeMode() {
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gameMode = "practice";
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closeSocket();
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localPlayer = "X";
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roomId = "";
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multiplayerState = "local";
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setupGame();
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setPracticeStatus("BOT practice. You are X. Random O replies after each move.");
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startLobbyPolling();
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updateModeButtons();
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}
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function closeSocket() {
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if (socket && socket.readyState <= WebSocket.OPEN) {
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socket.close();
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}
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socket = null;
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}
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function startLobbyPolling() {
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stopLobbyPolling();
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checkLobby();
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lobbyTimer = window.setInterval(checkLobby, 3000);
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}
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function stopLobbyPolling() {
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if (lobbyTimer) {
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window.clearInterval(lobbyTimer);
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lobbyTimer = 0;
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}
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}
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async function checkLobby() {
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if (gameMode !== "practice") {
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return;
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}
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try {
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const response = await fetch("/lobby", { cache: "no-store" });
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if (!response.ok) {
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return;
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}
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const status = await response.json();
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waitingPlayers = Number(status.waitingPlayers || 0);
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if (!gameOver && currentPlayer === localPlayer) {
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setPracticeStatus("BOT practice. You are X. Random O replies after each move.");
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}
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} catch {
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waitingPlayers = 0;
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}
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}
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function handleServerMessage(payload) {
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if (payload.type === "waiting") {
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localPlayer = "";
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roomId = "";
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multiplayerState = "waiting";
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setupGame();
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setMultiplayerState("waiting", "Waiting for another player...");
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return;
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}
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if (payload.type === "paired") {
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localPlayer = payload.player;
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roomId = payload.roomId;
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multiplayerState = "paired";
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setupGame();
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setMultiplayerState("paired", `You are ${localPlayer}. ${currentPlayer} plays first.`);
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return;
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}
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if (payload.type === "move") {
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applyMove(payload.row, payload.col, payload.player, "remote");
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return;
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}
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if (payload.type === "reset") {
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multiplayerState = "paired";
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setupGame();
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setMultiplayerState("paired", `Game reset. You are ${localPlayer}. ${currentPlayer} plays first.`);
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return;
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}
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if (payload.type === "opponent-left") {
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localPlayer = "";
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roomId = "";
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gameOver = true;
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setMultiplayerState("error", payload.message || "Opponent disconnected. Waiting for a new player...");
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render();
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return;
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}
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if (payload.type === "error") {
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setMultiplayerState("error", payload.message || "Multiplayer error.");
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render();
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}
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}
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function render() {
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boardElement.innerHTML = "";
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for (let row = 0; row < size; row += 1) {
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for (let col = 0; col < size; col += 1) {
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const cell = document.createElement("button");
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cell.className = "cell";
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cell.type = "button";
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cell.role = "gridcell";
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cell.dataset.row = row;
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cell.dataset.col = col;
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cell.setAttribute("aria-label", cellLabel(row, col));
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cell.disabled = !canPlayCell(row, col);
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if (winningCells.some(([winRow, winCol]) => winRow === row && winCol === col)) {
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cell.classList.add("winning");
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}
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if (board[row][col]) {
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const mark = document.createElement("span");
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mark.className = `mark mark-${board[row][col].toLowerCase()}`;
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mark.textContent = board[row][col];
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cell.append(mark);
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}
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cell.addEventListener("click", () => playLocalMove(row, col));
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boardElement.append(cell);
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}
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}
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turnBadge.textContent = turnLabel();
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turnBadge.className = `turn-badge player-${currentPlayer.toLowerCase()}`;
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xCapturesElement.textContent = captures.X;
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oCapturesElement.textContent = captures.O;
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resetButton.disabled = gameMode === "online" && multiplayerState !== "paired";
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}
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function turnLabel() {
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if (gameOver) {
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return "Game over";
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}
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if (multiplayerState === "connecting") {
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return "Connecting";
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}
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if (multiplayerState === "waiting") {
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return "Waiting";
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}
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if (multiplayerState === "error") {
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return "Offline";
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}
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if (multiplayerState === "local" && currentPlayer !== localPlayer) {
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return "Bot turn";
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}
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if (currentPlayer === localPlayer) {
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return `Your turn (${localPlayer})`;
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}
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return `${currentPlayer} to play`;
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}
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function canPlayCell(row, col) {
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return (multiplayerState === "paired" || multiplayerState === "local") &&
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!gameOver &&
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localPlayer === currentPlayer &&
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board[row][col] === empty;
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}
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function cellLabel(row, col) {
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const mark = board[row][col];
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const position = `row ${row + 1}, column ${col + 1}`;
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return mark ? `${mark} at ${position}` : `Empty cell at ${position}`;
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}
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function playLocalMove(row, col) {
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if (!canPlayCell(row, col)) {
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return;
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}
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const applied = applyMove(row, col, localPlayer, "local");
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if (!applied) {
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return;
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}
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if (gameMode === "online") {
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sendToServer({ type: "move", roomId, row, col, player: localPlayer });
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return;
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}
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if (!gameOver) {
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setPracticeStatus("Bot thinking...");
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botTimer = window.setTimeout(playBotMove, 360);
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}
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}
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function applyMove(row, col, player, source) {
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if (gameOver || player !== currentPlayer || board[row][col] !== empty) {
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return false;
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}
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moveNumber += 1;
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board[row][col] = player;
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const captured = captureFrom(row, col, player);
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captures[player] += captured.length;
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const win = findWin(player);
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addMove(row, col, player, captured.length);
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if (win.length > 0) {
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winningCells = win;
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gameOver = true;
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setActiveStatus(`${player} wins with four in a row.`);
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render();
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return true;
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}
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if (isDraw()) {
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gameOver = true;
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setActiveStatus("Draw. The board is full.");
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render();
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return true;
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}
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currentPlayer = opponentOf(player);
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const captureMessage = captured.length > 0 ? `${player} captured ${captured.length}. ` : "";
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const turnMessage = currentPlayer === localPlayer ? "Your turn." : waitingMessage();
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setActiveStatus(`${captureMessage}${turnMessage}`);
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render();
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flashCapturedCells(captured);
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if (source === "remote" && currentPlayer === localPlayer) {
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window.navigator.vibrate?.(40);
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}
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return true;
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}
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function activeState() {
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return gameMode === "practice" ? "local" : "paired";
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}
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function setActiveStatus(text) {
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if (gameMode === "practice") {
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setPracticeStatus(text);
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return;
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}
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setMultiplayerState(activeState(), text);
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}
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function waitingMessage() {
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return gameMode === "practice" ? "Bot turn." : `Waiting for ${currentPlayer}.`;
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}
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function captureFrom(row, col, player) {
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const opponent = opponentOf(player);
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const captured = [];
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for (const [rowStep, colStep] of directions) {
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const candidates = [];
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let nextRow = row + rowStep;
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let nextCol = col + colStep;
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while (isInside(nextRow, nextCol) && board[nextRow][nextCol] === opponent) {
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candidates.push([nextRow, nextCol]);
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nextRow += rowStep;
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nextCol += colStep;
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}
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if (candidates.length > 0 && isInside(nextRow, nextCol) && board[nextRow][nextCol] === player) {
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captured.push(...candidates);
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}
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}
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for (const [captureRow, captureCol] of captured) {
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board[captureRow][captureCol] = empty;
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}
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return captured;
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}
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function findWin(player) {
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const axes = [
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[0, 1],
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[1, 0],
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[1, 1],
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[1, -1],
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];
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for (let row = 0; row < size; row += 1) {
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for (let col = 0; col < size; col += 1) {
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if (board[row][col] !== player) {
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continue;
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}
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for (const [rowStep, colStep] of axes) {
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const cells = [[row, col]];
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for (let index = 1; index < target; index += 1) {
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const nextRow = row + rowStep * index;
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const nextCol = col + colStep * index;
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if (!isInside(nextRow, nextCol) || board[nextRow][nextCol] !== player) {
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break;
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}
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cells.push([nextRow, nextCol]);
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}
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if (cells.length === target) {
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return cells;
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}
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}
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}
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}
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return [];
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}
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function isDraw() {
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return board.every((row) => row.every((cell) => cell !== empty));
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}
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function opponentOf(player) {
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return player === "X" ? "O" : "X";
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}
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function isInside(row, col) {
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return row >= 0 && row < size && col >= 0 && col < size;
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}
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function addMove(row, col, player, captureCount) {
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const item = document.createElement("li");
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const captureText = captureCount === 0 ? "" : `, captured ${captureCount}`;
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item.textContent = `${moveNumber}. ${player} to ${row + 1},${col + 1}${captureText}`;
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moveList.prepend(item);
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}
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function setMultiplayerState(state, text) {
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multiplayerState = state;
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networkStatus.textContent = text;
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networkStatus.className = `network-status ${state}`;
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messageElement.textContent = text;
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}
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function setPracticeStatus(text) {
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const suffix = waitingPlayers > 0 ? " NET: player waiting." : " NET: no one waiting.";
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setMultiplayerState("local", `${text}${suffix}`);
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}
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function playBotMove() {
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if (gameMode !== "practice" || gameOver || currentPlayer !== "O") {
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return;
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}
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const moves = legalMoves();
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if (moves.length === 0) {
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return;
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}
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const move = moves[Math.floor(Math.random() * moves.length)];
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applyMove(move.row, move.col, "O", "bot");
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}
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function legalMoves() {
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const moves = [];
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for (let row = 0; row < size; row += 1) {
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for (let col = 0; col < size; col += 1) {
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if (board[row][col] === empty) {
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moves.push({ row, col });
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}
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}
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}
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return moves;
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}
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function clearBotTimer() {
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if (botTimer) {
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window.clearTimeout(botTimer);
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botTimer = 0;
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}
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}
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function updateModeButtons() {
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practiceButton.classList.toggle("active", gameMode === "practice");
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onlineButton.classList.toggle("active", gameMode === "online");
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}
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function sendToServer(payload) {
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if (!socket || socket.readyState !== WebSocket.OPEN) {
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setMultiplayerState("error", "Connection lost. Refresh to reconnect.");
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render();
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return;
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}
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socket.send(JSON.stringify(payload));
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}
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function flashCapturedCells(captured) {
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for (const [row, col] of captured) {
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const cell = boardElement.querySelector(`[data-row="${row}"][data-col="${col}"]`);
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if (!cell) {
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continue;
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}
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cell.classList.add("captured");
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window.setTimeout(() => cell.classList.remove("captured"), 380);
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}
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}
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resetButton.addEventListener("click", () => {
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if (gameMode === "online" && multiplayerState !== "paired") {
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return;
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}
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setupGame();
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if (gameMode === "practice") {
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setPracticeStatus("BOT practice. You are X. Random O replies after each move.");
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return;
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}
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setMultiplayerState("paired", `Game reset. You are ${localPlayer}. ${currentPlayer} plays first.`);
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sendToServer({ type: "reset", roomId });
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});
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practiceButton.addEventListener("click", startPracticeMode);
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onlineButton.addEventListener("click", () => {
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gameMode = "online";
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stopLobbyPolling();
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localPlayer = "";
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roomId = "";
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multiplayerState = "connecting";
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setupGame();
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connectToServer();
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});
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startPracticeMode();
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