Add simple WebSocket multiplayer

This commit is contained in:
2026-05-05 11:40:05 -04:00
parent 2833d9610a
commit c7dcc71707
7 changed files with 495 additions and 33 deletions

284
server.js Normal file
View File

@@ -0,0 +1,284 @@
const crypto = require("crypto");
const fs = require("fs");
const http = require("http");
const path = require("path");
const port = Number(process.env.PORT || 3000);
const root = __dirname;
const clients = new Map();
const rooms = new Map();
let waitingClientId = "";
let nextClientId = 1;
let nextRoomId = 1;
const mimeTypes = {
".html": "text/html; charset=utf-8",
".css": "text/css; charset=utf-8",
".js": "text/javascript; charset=utf-8",
".json": "application/json; charset=utf-8",
".svg": "image/svg+xml",
".ico": "image/x-icon",
};
const server = http.createServer((request, response) => {
const requestUrl = new URL(request.url, `http://${request.headers.host}`);
const pathname = requestUrl.pathname === "/" ? "/index.html" : requestUrl.pathname;
const filePath = path.normalize(path.join(root, pathname));
if (!filePath.startsWith(root)) {
response.writeHead(403);
response.end("Forbidden");
return;
}
fs.readFile(filePath, (error, content) => {
if (error) {
response.writeHead(404);
response.end("Not found");
return;
}
const type = mimeTypes[path.extname(filePath)] || "application/octet-stream";
response.writeHead(200, { "Content-Type": type });
response.end(content);
});
});
server.on("upgrade", (request, socket) => {
if (request.url !== "/ws") {
socket.destroy();
return;
}
const key = request.headers["sec-websocket-key"];
if (!key) {
socket.destroy();
return;
}
const accept = crypto
.createHash("sha1")
.update(`${key}258EAFA5-E914-47DA-95CA-C5AB0DC85B11`)
.digest("base64");
socket.write([
"HTTP/1.1 101 Switching Protocols",
"Upgrade: websocket",
"Connection: Upgrade",
`Sec-WebSocket-Accept: ${accept}`,
"",
"",
].join("\r\n"));
addClient(socket);
});
function addClient(socket) {
const id = String(nextClientId);
nextClientId += 1;
const client = { id, socket, roomId: "", player: "" };
clients.set(id, client);
socket.on("data", (buffer) => handleSocketData(client, buffer));
socket.on("close", () => removeClient(client));
socket.on("error", () => removeClient(client));
if (waitingClientId && clients.has(waitingClientId)) {
pairClients(clients.get(waitingClientId), client);
waitingClientId = "";
return;
}
waitingClientId = id;
send(client, { type: "waiting" });
}
function pairClients(xClient, oClient) {
const roomId = String(nextRoomId);
nextRoomId += 1;
xClient.roomId = roomId;
xClient.player = "X";
oClient.roomId = roomId;
oClient.player = "O";
rooms.set(roomId, { id: roomId, players: [xClient.id, oClient.id] });
send(xClient, { type: "paired", player: "X", roomId });
send(oClient, { type: "paired", player: "O", roomId });
}
function handleSocketData(client, buffer) {
const opcode = buffer[0] & 0x0f;
if (opcode === 0x8) {
client.socket.write(Buffer.from([0x88, 0x00]));
client.socket.end();
removeClient(client);
return;
}
if (opcode === 0x9) {
client.socket.write(Buffer.from([0x8a, 0x00]));
return;
}
const message = decodeFrame(buffer);
if (!message) {
return;
}
let payload;
try {
payload = JSON.parse(message);
} catch {
send(client, { type: "error", message: "Invalid message." });
return;
}
if (!client.roomId || payload.roomId !== client.roomId) {
send(client, { type: "error", message: "You are not currently paired." });
return;
}
if (payload.type === "move") {
if (payload.player !== client.player) {
send(client, { type: "error", message: "Move rejected for wrong player." });
return;
}
relayToOpponent(client, {
type: "move",
row: payload.row,
col: payload.col,
player: payload.player,
});
return;
}
if (payload.type === "reset") {
relayToOpponent(client, { type: "reset" });
}
}
function removeClient(client) {
if (!clients.has(client.id)) {
return;
}
clients.delete(client.id);
if (waitingClientId === client.id) {
waitingClientId = "";
}
if (!client.roomId) {
return;
}
const room = rooms.get(client.roomId);
rooms.delete(client.roomId);
if (!room) {
return;
}
for (const playerId of room.players) {
if (playerId === client.id || !clients.has(playerId)) {
continue;
}
const opponent = clients.get(playerId);
opponent.roomId = "";
opponent.player = "";
send(opponent, {
type: "opponent-left",
message: "Opponent disconnected. Waiting for a new player...",
});
waitingClientId = opponent.id;
}
}
function relayToOpponent(client, payload) {
const room = rooms.get(client.roomId);
if (!room) {
send(client, { type: "error", message: "Room no longer exists." });
return;
}
for (const playerId of room.players) {
if (playerId !== client.id && clients.has(playerId)) {
send(clients.get(playerId), payload);
}
}
}
function send(client, payload) {
if (client.socket.destroyed) {
return;
}
client.socket.write(encodeFrame(JSON.stringify(payload)));
}
function decodeFrame(buffer) {
const firstByte = buffer[0];
const opcode = firstByte & 0x0f;
const secondByte = buffer[1];
const masked = (secondByte & 0x80) === 0x80;
let length = secondByte & 0x7f;
let offset = 2;
if (length === 126) {
length = buffer.readUInt16BE(offset);
offset += 2;
} else if (length === 127) {
length = Number(buffer.readBigUInt64BE(offset));
offset += 8;
}
let mask;
if (masked) {
mask = buffer.subarray(offset, offset + 4);
offset += 4;
}
const payload = buffer.subarray(offset, offset + length);
if (!masked) {
return payload.toString("utf8");
}
const decoded = Buffer.alloc(payload.length);
for (let index = 0; index < payload.length; index += 1) {
decoded[index] = payload[index] ^ mask[index % 4];
}
return decoded.toString("utf8");
}
function encodeFrame(message) {
const payload = Buffer.from(message);
const length = payload.length;
if (length < 126) {
return Buffer.concat([Buffer.from([0x81, length]), payload]);
}
if (length < 65536) {
const header = Buffer.alloc(4);
header[0] = 0x81;
header[1] = 126;
header.writeUInt16BE(length, 2);
return Buffer.concat([header, payload]);
}
const header = Buffer.alloc(10);
header[0] = 0x81;
header[1] = 127;
header.writeBigUInt64BE(BigInt(length), 2);
return Buffer.concat([header, payload]);
}
server.listen(port, () => {
console.log(`Tictactics multiplayer server running at http://localhost:${port}`);
});