feat: Implement scene rulebook and validation engine

- Added a new SceneRulebook system to manage data-driven validation rules for actions.
- Introduced rule checks for actions like "take", "open", "move", "introduce", and "describe".
- Created a rulebook engine to evaluate conditions and enforce rules during action validation.
- Enhanced action handling with support for scene entry and character descriptions.
- Updated the architecture documentation to reflect the new rule-based validation approach.
- Added new endpoints and improved the persistence layer for rulebooks.
This commit is contained in:
2026-04-26 13:33:05 -04:00
parent 998635f542
commit ff9b86c3e9
16 changed files with 2013 additions and 412 deletions

View File

@@ -4,6 +4,7 @@ import Database from "better-sqlite3";
import type { Action } from "./contracts/action";
import type { Entity } from "./contracts/entity";
import type { SceneRulebook } from "./contracts/rulebook";
import type { Turn } from "./contracts/turn";
import type { ValidationResult } from "./contracts/validation";
import type { WorldState } from "./contracts/world";
@@ -24,6 +25,10 @@ export interface CharacterGardenDatabase {
insertValidationResults(turnId: string, results: ValidationResult[]): void;
insertWorldState(turnId: string | null, worldState: WorldState): void;
getLatestWorldState(): WorldState | null;
upsertRulebook(rulebook: SceneRulebook): void;
getRulebook(id: string): SceneRulebook | null;
listRulebooks(): SceneRulebook[];
deleteRulebook(id: string): void;
wipe(): void;
}
@@ -88,6 +93,17 @@ export function createDatabase(config: DatabaseConfig): CharacterGardenDatabase
FOREIGN KEY(turn_id) REFERENCES turns(id)
)
`,
`
CREATE TABLE IF NOT EXISTS rulebooks (
id TEXT PRIMARY KEY,
world_id TEXT NOT NULL,
name TEXT NOT NULL,
description TEXT,
rules_json TEXT NOT NULL,
created_at INTEGER NOT NULL,
updated_at INTEGER NOT NULL
)
`,
];
for (const statement of initStatements) {
@@ -169,6 +185,32 @@ export function createDatabase(config: DatabaseConfig): CharacterGardenDatabase
LIMIT 1
`);
const upsertRulebookStatement = sqlite.prepare(`
INSERT INTO rulebooks (id, world_id, name, description, rules_json, created_at, updated_at)
VALUES (@id, @world_id, @name, @description, @rules_json, @created_at, @updated_at)
ON CONFLICT(id) DO UPDATE SET
name = excluded.name,
description = excluded.description,
rules_json = excluded.rules_json,
updated_at = excluded.updated_at
`);
const getRulebookStatement = sqlite.prepare(`
SELECT id, world_id, name, description, rules_json, created_at, updated_at
FROM rulebooks
WHERE id = @id
`);
const listRulebooksStatement = sqlite.prepare(`
SELECT id, world_id, name, description, rules_json, created_at, updated_at
FROM rulebooks
ORDER BY created_at ASC
`);
const deleteRulebookStatement = sqlite.prepare(`
DELETE FROM rulebooks WHERE id = @id
`);
return {
sqlite,
@@ -296,5 +338,66 @@ export function createDatabase(config: DatabaseConfig): CharacterGardenDatabase
}
return parseJson<WorldState>(row.state_json);
},
upsertRulebook(rulebook) {
upsertRulebookStatement.run({
id: rulebook.id,
world_id: rulebook.worldId,
name: rulebook.name,
description: rulebook.description ?? null,
rules_json: JSON.stringify(rulebook.rules),
created_at: rulebook.createdAt,
updated_at: rulebook.updatedAt,
});
},
getRulebook(id) {
const row = getRulebookStatement.get({ id }) as
| {
id: string;
world_id: string;
name: string;
description: string | null;
rules_json: string;
created_at: number;
updated_at: number;
}
| undefined;
if (!row) return null;
return {
id: row.id,
worldId: row.world_id,
name: row.name,
description: row.description ?? undefined,
rules: parseJson(row.rules_json),
createdAt: row.created_at,
updatedAt: row.updated_at,
};
},
listRulebooks() {
const rows = listRulebooksStatement.all() as Array<{
id: string;
world_id: string;
name: string;
description: string | null;
rules_json: string;
created_at: number;
updated_at: number;
}>;
return rows.map((row) => ({
id: row.id,
worldId: row.world_id,
name: row.name,
description: row.description ?? undefined,
rules: parseJson(row.rules_json),
createdAt: row.created_at,
updatedAt: row.updated_at,
}));
},
deleteRulebook(id) {
deleteRulebookStatement.run({ id });
},
};
}